Showing posts with label Learning. Show all posts
Showing posts with label Learning. Show all posts

16 October 2010

16th October

Does these matter outside the games?

One question has been thrown around the gaming industry for decades, it has been asked to presidents of companies, critics and developers as well as publishers, we often see forums mentioning this and professional gaming magazines but it's actually never been answered fully because a simple question of;
“What makes a good game?”
has so many links and aspects to it that you can't really answer “It must be fun” and go to lunch. So many people have different views on what makes good games. What made the Halo series good? Bioshock? Pyschonauts? Batman Arkham Asylum? Tomb Raider or Oblivion? We can all probably say one thing that each of the game can add to make it better or change something to improve it; whether it was to keep a character in the story longer or to have less boss battles so close together. I believe that a game appeals much more to a player when they finished the game and feel like they've got something from it. Whether that is inspiration, or knowledge about a topic.

Take for instance Tomb Raider Legend, the storyline was loosely based around the King Arthur myth, but I wouldn't be surprised if a percentage of the fans looked up on Wikipedia something about the myth afterwards, I sure know I did. What was rather awesome was up to that point in 2006, the Tomb Raider games didn't really focus on real myths or Legends (apart from parts of Tomb Raider 4, and Atlantis from TR1). And if you didn't look up the Arthurian Myth, perhaps you read up about the Norse Myth from Underworld, or Xolotl from Lara Croft and the Guardian of Light.